Who's this guy ?
As you already know, the rules have changed ( for good! ) in iDevBlogADay! This will be my last post for iDevBlogADay (at least in a while ), and I pretend to update you all on some of our activities here at Gando Games!.
Before starting I’ll have to say that I will still post once every two weeks (so please subscribe to our RSS !) to tell you what’s going on here at gando games and of course give you some articles like I’ve been doing for the last 10 posts . Pablo, our art director also wanted to make a guest post of his own, but he was on vacations the last three weeks!, but keep hanging on it, I can asure you guys that it will be worth it.
So, to the updates:
This week has been a crazy one!, lot’s and lot’s of work!
- We have a new member here at Gando Games, Jorge Soto! ( @ajeo ) Web Development expert but never afraid of doing some low level coding! He’s our Tools Engineer ( and like everyone here, he will probably end up working on a lot of different things )
- I had to finish the arrangements for a 7 months trip to Sophia Antipolis, France this year (Jul 2011 – Jan 2012), I will be there making a R & D internship at INRIA… so if anyone happens to live there and wants to hang out, it would be amazing!
- I still haven’t finished configuring Gando Games virtual build server!, ( in case you’re wondering what’s a build server, or why could you need it, I recommend you to read Snappy Touch amazing article about it ).
- Gando Games 2D Game Engine is taking shape !, I really hope to show you a bit of it soon, it’s an engine quite focused on designers and rapid prototyping, more about that in the future!
To close off this rather short note, I really want to thank Miguel a.k.a Mystery Coconut, all of iDevBlogADay writers and of course the readers for making this service awesome!. I really like the new format, and I think that making one post per two weeks is really the best way to bring better articles to the readers.
till the next one,
PS: I hope to be able to tell you who’s the guy in the picture sooner than later,
Be a part of our upcoming unannounced Action/RPG game by helping us to develop the main character!
This is the second poll of the “Create our main Character” series. The previous poll was very helpful for further understanding our audience. We also had a lot of fun doing it and discussing with you guys, some of you sent amazing e-mail feedback. Thanks!
Be a part of our upcoming unannounced game by helping us to develop the main character!
This poll consists of a group of sketches that I built to try to define what kind of character could appeal the most to our audience ( you guys! ). I encourage you to help us by picking the sketch that you like the most of the following four sets of drawings.
To talk about Medium Sized Sprite (from now on MSS) animation and design is not an easy task for me at all, because I don’t consider myself an expert in the subject. On the contrary, I’m still experimenting a lot to try to improve my results. But it is because of this reason that the following article could be useful for the people who is just starting out in Pixel Art, or even for veteran artists who could share their experience. I won’t pretend to write an all-around Game Pixel Art Style guide, but instead I will to try to present and discuss some issues that could result (and in my particular case, have been) very useful when designing pixel based sprites for games.
Hey guys, we have some new stuff to show you, and this time is something a little bit different.
So far, we’ve been putting only artwork from the game on the website, and this entry goes along the same road, but! there’s a twist, we have some sketches, you know, the things you do before the artwork
Don’t stress tho, We know some of you are eager to get some other things than artwork/sketches, and you will in the near future
Main character fighting some baddies
Same scene as above, different camera angle
Keep in mind that these are just sketches, and in no way are images of the finished product (in fact, our game is in 2D
Here’s some new Concept Art for our upcoming iPhone/iPod Touch Action RPG Game, we want you guys to see our progress. Pablo has been iterating a lot with other artists to come up with more concepts for scenarios, although nothing is yet definitive, we’re definitively getting closer to something…
Conceptual scenarios for iPhone/iPod Touch Action RPG Game.
We hope you like them as much as we do, and even if we are still in very early stages, we really love to show that effort is paying off!
So, this is our first artwork preview post!
We’re not far from prototyping; these are the first concept screens of our upcoming Action/RPG game for the iPhone
Tell us what you think
Some sketches that we've been working on
As you can see, this is very early stuff, we’re still trying to figure things out. Right now, Nicolas is working on new technology and Pablo working hard to bring the 2D sprites to life. We hope sooner than later, we can show you guys some cool new stuff.