Name-quest
So, we’ve talked about our game, and so far, this is what we’ve told you:
- 2D Action/RPG iPhone game
- Visually fantastic, with lots of underground scenes
So, what’s missing? Guessing by the title of this post, you’re right: The name
Of course, since day 1, we’ve been referring to the game by a nickname (and, as my co-workers suggest, I can’t reveal that
). In each and every meeting that we’ve had, one of the subjects to discuss that comes up every time is:
“So, what’s going to be the name of our game?”
“Eerrhm… we have more important things to discuss, like this game mechanic or this wall that we’ve just ran into”
“Ok, we’ll define the name later”
However, now is becoming a pressing issue, and to be honest, a very hard one to solve!
The first thing we came up with, was a long list of keywords that define the nature of our game, and see if the pieces fit; combining them in a matrix of prefixes and suffixes; the process has been rather messy, specially cause all the “good names” are already taken and we don’t want to settle with a mediocre name.
Another option was to give our main character a name (which I have to add, some of us don’t want) and then call the game “X’s story”, but being a more action driven game rather than exploration/character development (elements that surely will be there, but not as the main focus), it could come up rather misleading. Likewise, if we just give a cool name to our game, we could make that same mistake.
We still don’t have a name; we’re trying to find that fine balance between stating the obvious, you know, a name that says “This is an action/RPG game” and at the same time, an interesting title that you can tell your friends about “Hey, I’m playing xxx, it’s awesome”
Who thought that something so simple could be so troublesome?