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	<title>Gando Games</title>
	<link>http://www.gandogames.com</link>
	<description>Garage Development</description>
	<lastBuildDate>Thu, 06 Oct 2011 06:36:31 +0000</lastBuildDate>
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	<item>
		<title>Thank you Steve</title>
		<description><![CDATA[
Steve Jobs shaped the way I see the world,
I guess for me it was just life, since I was 4 years old I&#8217;ve had a Macintosh in my house, I remember countless hours of drawing with MacPaint and playing Dark Castle. Eventually I would study Software Engineering with the sole idea of making the world [...]]]></description>
		<link>http://www.gandogames.com/2011/10/some-words/</link>
			</item>
	<item>
		<title>Continuous Integration with Jenkins</title>
		<description><![CDATA[
I don&#8217;t think I should go all over  the &#8220;Why is continuous integration important?&#8221; topic all over again!, there are many great articles about it ( I recommend you to read Build Server: The Hearbeat of The Project by Noel Llopis ). So, we know that continuous integration is great, it avoids several things that [...]]]></description>
		<link>http://www.gandogames.com/2011/08/continuous-integration-with-jenkins/</link>
			</item>
	<item>
		<title>Automating Xcode 4 Template Generation</title>
		<description><![CDATA[Hello again!,
It&#8217;s a nice day in the French Riviera ( or Côte d&#8217;azur )!, it&#8217;s been more work than pleasure here, but I guess life is good  
In this iDevBlogADay post I will describe how we managed to automate our needs for Xcode 4 template generation. We wanted to automate it because we use [...]]]></description>
		<link>http://www.gandogames.com/2011/08/automating-xcode-4-template-generation/</link>
			</item>
	<item>
		<title>Planning a Level Editor for our 2d Game Engine</title>
		<description><![CDATA[Hello everyone,
I finally arrived to Nice Ville, France. There has been some complications with my residence for the next 6 months  which I hope to resolve tomorrow!  , appart from that I&#8217;m happy to be here and excited to work on an interesting topic! Anyway, I&#8217;ve been a bit short on time and also [...]]]></description>
		<link>http://www.gandogames.com/2011/08/planning-a-level-editor-for-our-2d-game-engine/</link>
			</item>
	<item>
		<title>Can NoSQL databases help Mobile Games ?</title>
		<description><![CDATA[

I&#8217;m back!,
It&#8217;s great to be writing for iDevBlogADay again!, I&#8217;ve been very busy since the last time I wrote, mostly because I&#8217;m in the process of starting my Informatics Engineering Student Thesis, which I&#8217;ll begin as soon as I get myself to France, which should happen by July 31. I&#8217;ve been working quite hard the [...]]]></description>
		<link>http://www.gandogames.com/2011/07/how-could-nosql-databases-help-mobile-games/</link>
			</item>
	<item>
		<title>Status update</title>
		<description><![CDATA[Hey everyone,
Long time with no posts, focusing more on work I guess   ( so no that bad ), so here I present you a brief update of what have we been doing at Gando Games.

Created a build server for our iPhone projects, we are actually running &#8220;Jenkins CI&#8221; on our Virtual host, with [...]]]></description>
		<link>http://www.gandogames.com/2011/04/status-update/</link>
			</item>
	<item>
		<title>Xcode 4 Rant</title>
		<description><![CDATA[It&#8217;s been a while!,I&#8217;ve been working a lot lately to reach Gando Games Engine alpha state. It has been quite interesting, learning a lot, and even contributing to some Open Source projects.
My motivation for this post however, is that Xcode 4 GM was released officially. I&#8217;ve been working with Xcode 4 for a while, and [...]]]></description>
		<link>http://www.gandogames.com/2011/03/xcode-4-rant/</link>
			</item>
	<item>
		<title>Last post for iDevBlogADay</title>
		<description><![CDATA[
As you already know, the rules have changed ( for good! ) in iDevBlogADay!  This will be my last post for iDevBlogADay (at least in a while  ), and I pretend to update you all on some of our activities here at Gando Games!.
Before starting I&#8217;ll have to say that I will still post [...]]]></description>
		<link>http://www.gandogames.com/2011/02/last-post-for-idevblogaday/</link>
			</item>
	<item>
		<title>Fast Guide: Getting started on iPhone Game Development</title>
		<description><![CDATA[

Before getting into the actual article I want to remember everyone that the rules for iDevBlogADay have changed, and in two more weeks the current authors will be rotated out. The new system sounds very nice  , but since Gando Games will disappear from the official RSS , if you guys want to keep reading [...]]]></description>
		<link>http://www.gandogames.com/2011/02/fast-guide-getting-started-on-iphone-game-development/</link>
			</item>
	<item>
		<title>Short Story: Developers, do your homework</title>
		<description><![CDATA[For today&#8217;s iDevBlogADay post I want to tell you guys a rather short but true story that reflects some of our duties as developers for any particular platform. I came to this conclussions after installing beta software ( under NDA ) for the platform we are developing for in Gando Games.
Because of an NDA agreement [...]]]></description>
		<link>http://www.gandogames.com/2011/02/short-story-developers-do-your-homework/</link>
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